Hello, I'm Galaxy.

I'm a Game Programmer specializing in generalized front-end and back-end frame-working, AI, gameplay, UI/UX, and modular integration.


In addition to programming, I also have specializations in:


My Work

Seaside

November 2024 - Present - Owner / Lead Developer

Seaside is my first full-production game. Most of the programming, as wall as all of the design and leadership is done by me. After a partnership with Twin Atlas, I was able to bring this game to a peak of over 2,600 active players only a month into development.


Link

Bee2D

Bee2D is an open-source, scene-based 2D game engine built directly into Roblox. It runs by itself, is easy to manage, easy to use, and provides loads of features for creating your own two-dimensional games. It utilizes a caching render system to create a performant and optimized development environment that helps you create your 2D games without having to worry about the back end.


Some features of Bee2D include:


GitHubLink

Aloha

Aloha is a Discord API library written in Luau using Lune. This is an attempt to make a more up-to-date form of Discordia for people who want to make Discord bots in Luau.


Current Features:


GitHubLink

Half Life: City 8

March 2023-July 2023 - Senior Gameplay Engineer

While working on City 8, I assisted in the management of the development team, whilst also pushing out weekly to bi-weekly content updates. I helped work on multiple events, character customization, shooter mechanics, and several other programming tasks.


LinkLinkedIn

Vesteria

July 2023-November 2023 - Lead Developer / Senior Gameplay Engineer

In this role, I worked full-time creating content for several gameplay updates, including an entire subclass called Bard, which featured music-based abilities and attacks. In doing so, I created an entire subsystem for attaching and utilizing instruments for the character. In addition to this, I also lead the development team, managing project updates, salary, hiring, and meetings.


LinkLinkedIn

 Obby But You're on a Bike

November 2023 - Gameplay Engineer

In this brief role, I worked on the racing gamemode, as well as several other bug fixes, two worlds, and the basis for map creation.


Link

Anime Tower Defense

March 2024-July 2024 - Sole Programmer

In this role I worked as a sole programmer putting together a tower defense game over the course of a three month deadline. This role gave me not only programming experience, but game design, UI/UX, and level design experience as well.


Link

Untitled Fling Game

September 2024-November 2024 - Gameplay Engineer

On this project I handled several physics-heavy gameplay mechanics and complex mathematics for weekly content updates.


Link
LinkLinkedInTwitterGitHub